AI Insights · Timothy · April 2023
Top 5 Chibi Games Performance in South America in Q1 2023
Explore the performance trends of the top 5 chibi games on a unified platform in South America during Q1 2023, featuring insights on weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 chibi games in South America showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Pou saw a consistent performance in weekly downloads and revenue. Weekly downloads peaked at approximately 519K in late December but gradually declined to around 406K by the end of March. Meanwhile, weekly revenue fluctuated slightly but remained relatively stable, culminating in a high of about $3K in the final week of March. The game maintained a strong user base, with weekly active users ranging from 16.2M to 19.1M.
Cut the Rope experienced a modest increase in weekly revenue, reaching around $626 in late February before stabilizing. Weekly downloads showed an upward trend towards the end of the quarter, growing from roughly 47.6K in late December to 33.5K by the end of March. Active users also exhibited growth, rising from about 85.7K to approximately 68.9K.
Fluvsies - A Fluff to Luv displayed a notable decline in weekly downloads, starting at around 73.8K in late December and dropping to approximately 45.3K by the end of March. The game's weekly revenue varied, peaking at about $775 in early January and then stabilizing around $504 towards the end of March. Weekly active users saw a decline, falling from 455K to around 352K over the quarter.
Pocket Love! experienced steady weekly downloads, fluctuating between 21K and 27K throughout the quarter. Weekly revenue showed a peak of about $702 in mid-February, before settling around $327 by the end of March. The game maintained relatively stable active user numbers, ranging from approximately 87.8K to 103K.
Om Nom: Run had a varied performance in weekly downloads, starting at around 16.2K in late December and peaking at about 24.2K in mid-March. Weekly revenue was relatively stable, with a high of about $644 in the final week of March. Active users showed an upward trend, increasing from around 65K to approximately 71K over the quarter.
For more detailed insights and data on mobile app performance, visit Sensor Tower.